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  • style, skill and substance.

    風格、技巧和內容。

  • Welcome toe watch Mojo.

    歡迎觀看Mojo。

  • And today we'll be counting down our picks for the top 10 games with amazing third person melee combat.

    而今天我們就來細數一下我們所挑選的第三人稱混戰效果驚人的十大遊戲。

  • For this list, we'll be looking at games that get third person melee.

    在這份榜單中,我們將關注那些獲得第三人稱混戰的遊戲。

  • Combat right?

    戰鬥吧?

  • If you like what you're hearing, be sure to check out the full song at the link below Studio E Number 10 Middle Earth, Shadow of Mordor and Middle Earth.

    如果你喜歡你聽到的東西,一定要在下面的鏈接中查看完整的歌曲E工作室10號中土,魔多的陰影和中土。

  • Shadow of War Ranger trying to cause a distraction.

    戰影遊俠想造成分心。

  • Nothing will distract my blade from your neck.

    沒有什麼能讓我的劍從你的脖子上分心。

  • Reminiscent of the combat from the Batman Arkham Games monoliths Middle Earth.

    讓人想起《蝙蝠俠阿卡姆遊戲》單體《中土》中的戰鬥。

  • Siri's is a reflex based hack and slash title with a big focus on countering as Zurich enemies with different strengths and weaknesses or around every corner.

    Siri's是一款基於反射的砍殺標題,作為蘇黎世的敵人,有不同的強項和弱點,或在每個角落裡都有很大的重點反擊。

  • Our hero, Italian has to make full use of his Ranger skills and the powers afforded to him by the elven Lord Kelly brim bore.

    我們的主角意大利人要充分利用他的遊俠技能和精靈領主凱利帽簷賦予他的力量。

  • And thanks to the nemesis system, these fights often feel very personal.

    而由於剋星系統的存在,這些戰鬥往往會讓人感覺很有個性。

  • Shadow of war fine tunes shadow of more doors already satisfying combat with a heavier focus on RPG elements such as unlikable skill trees allowing for a more versatile experience.

    戰爭之影微調更多門的影子已經令人滿意的戰鬥,更重的RPG元素,如不可能的技能樹允許更多的通用體驗。

  • Once Italian gets an attack chain going monoliths.

    一旦意大利人拿到攻擊鏈去單體。

  • Titles really begin to shine non swine.

    頭銜真正開始發光非豬。

  • Why do you really think you'll making a difference?

    為什麼你真的認為你會有所作為?

  • You're a fool.

    你是個傻瓜

  • Number nine Devil may Cry franchise Finally, e was getting tired of playing your childish game, arguably the definitive character action franchise at its best.

    第九名惡魔可能會哭泣特許經營權終於,e是玩膩了你的幼稚遊戲,可以說是最好的權威人物動作特許經營權。

  • That is, this Capcom Siri's is nearly untouchable when it comes to Melee Combat Building on the solid foundations of the original game, Devil May Cry three injected further depth to the stylish gameplay through the inclusion of different combat styles.

    也就是說,在近戰戰鬥方面,這位卡普空Siri的幾乎是不可撼動的 在原遊戲的堅實基礎上,《惡魔城3》通過加入不同的戰鬥方式,為時尚的遊戲玩法注入了進一步的深度。

  • Later entries would even allow weapons to be cycled Mid chain for some truly insane combos.

    後來的作品甚至可以讓武器在中鏈上循環,實現一些真正瘋狂的組合。

  • Devil May Cry five features three playable characters who control completely differently but are uniformly great.

    魔鬼谷子五》有三個可玩的角色,他們的控制方式完全不同,但一致都很厲害。

  • Dante in particular, however, has evolved into one of the most complete characters in gaming.

    尤其是但丁,卻已經演變成了遊戲中最完整的角色之一。

  • When it comes to melee combat.

    說到近戰。

  • Well, looks like this won't be a total waste of time after all.

    好吧,看來這不會是一個完全的浪費時間,畢竟。

  • Number eight.

    八號

  • The Witcher three.

    巫師三。

  • Wild Hunt Boy.

    野獵男孩。

  • Although overshadowed by the fantastic storytelling, the Witcher Threes combat can be incredibly satisfying once it's master blending magic, multiple weapon types and an adrenaline system that rewards a quality performance with buffs.

    雖然被夢幻般的故事所掩蓋,但一旦掌握融合了魔法、多種武器類型和腎上腺素系統,用buff獎勵高質量的表現,《巫師三國》的戰鬥就會讓人非常滿意。

  • To stats, Garrels strikes roles and moves through battles with finesse and practicality.

    到統計,加里爾斯以細膩和實用的方式打出角色,並通過戰鬥。

  • More than anything, the Witcher three adds a ton of personality to its combat system, as it is designed to reflect.

    巫師三》更多的是為其戰鬥系統增加了大量的個性,因為它的設計是為了體現。

  • Garrels style is a seasoned Witcher.

    Garrels的風格是一個經驗豐富的Witcher。

  • The combat is especially wonderful on harder difficulties, as enemies forced Garrels to use all the tools at his disposal.

    在較難的難度上,戰鬥尤為精彩,敵人逼迫加里爾斯動用他所掌握的所有工具。

  • Number seven yakuza franchise.

    七號黑道專營權。

  • I'm Judy the You sir.

    我是朱迪,你的先生。

  • Putting aside some growing pains sagas, gloriously bad ass beat him up, Siri's has blossomed into a beautiful work of art.

    拋開一些成長的痛苦傳奇,光榮的壞蛋打他,Siri的已經綻放出美麗的藝術作品。

  • On excellent entry point into the franchise is Yakuza zero, which not only has an engrossing narrative but also a deceptively deep combat system.

    在優秀的入手點上,《Yakuza zero》不僅有引人入勝的敘事,還有令人信服的深度戰鬥系統。

  • Although simplistic at first, yakuzas combat opens up considerably once the main characters unlocks of different fighting styles and a few explosive moves.

    雖然一開始很簡單,但一旦主角解鎖了不同的戰鬥方式和一些爆炸性的招式,雅庫扎斯的戰鬥就會大大打開。

  • Whether cure you is hitting yakuza members with furniture or Majima is dancing his way to Victory Yakuza.

    不管是治癒你是用傢俱打黑道成員,還是馬伊瑪是用跳舞的方式去勝利黑道。

  • Make sure that every kick or wrestling move feels suitably impactful.

    確保每一個踢腿或摔跤動作都有適當的衝擊感。

  • Mm.

    嗯。

  • Okay, Number six Spiderman Get it?

    好吧,六號蜘蛛人,明白嗎?

  • Good morning, guys.

    早上好,夥計們。

  • Who's ready for their hot, fresh cup of bodily harm cliche?

    誰準備好了他們熱氣騰騰的新鮮的一杯身體傷害的陳詞濫調?

  • Though it may be to say the best thing about insomniac games combat system is that it allows players to genuinely feel like they are Spider Man, as the hero is far from a tank, Marvels Web Head utilizes his agility, spider sense powers, gadgets and the environments to craft a mesmerizing ballet of controlled mayhem.

    雖然說insomniac遊戲戰鬥系統最好的地方可能是讓玩家真正感覺到自己是蜘蛛俠,因為英雄遠不是坦克,Marvels Web Head利用他的敏捷性、蜘蛛感應能力、小工具和環境來製作一個令人著迷的控制混亂的芭蕾舞。

  • Spider Man is a joy to control, and executing a perfect dodge could be just a gratifying Is trapping a host of thugs using a Web bomb or performing a finisher?

    蜘蛛人是一個快樂的控制者,執行一個完美的躲避可能只是一個令人欣喜的過程,是使用網絡炸彈困住一眾暴徒還是執行一個終結者?

  • The game could benefit from some greater enemy variety, but the combat itself is undeniably awesome.

    遊戲可以從一些更多的敵人種類中受益,但戰鬥本身不可否認是很棒的。

  • You two stay here, Wait for the police Number five Monster Hunter World Combat does not have to be flashy to be satisfying monster hunter worlds.

    你們兩個留在這裡,等警察第五號怪物獵人世界戰鬥不一定要華麗的讓人滿意怪物獵人世界。

  • Gameplay is easy to grasp but harder to master, especially since there are 14 weapon types that are all unique.

    遊戲的玩法很容易掌握,但是掌握起來比較困難,尤其是有14種武器類型,都是獨一無二的。

  • As the focus is squarely on the enemy's worlds, combat is somewhat reactionary.

    由於重點是正對著敵人的世界,所以戰鬥具有一定的反應性。

  • The satisfaction lies in figuring out a monster's attack patterns and exploiting its weaknesses.

    滿足感在於摸清怪物的攻擊模式,利用其弱點。

  • Battles are a test of attrition, but few victories in gaming are anywhere near is fulfilling as finally striking down a monster after a grueling struggle for supremacy.

    戰鬥是對損耗的考驗,但在遊戲中,很少有勝利是在任何地方接近是滿足的,因為最終擊倒一個怪物,經過艱苦的鬥爭的霸主地位。

  • The more time you put into the game, the more satisfaction you'll get out of it.

    你在遊戲中投入的時間越多,你就會得到更多的滿足感。

  • You did it to the chief botanist.

    你對首席植物學家做了。

  • Number four souls born Siri's, beginning with 2009 demon souls from software, has consistently gotten combat right in a Siri's where the smallest missed a can lead to death.

    四號靈魂出生的Siri的,從2009年惡魔靈魂從軟件開始,一直把戰鬥正確的Siri的,最小的失誤一個可能導致死亡。

  • The souls born games inject combat with a tremendous sense of weight, whether taking on a boss or a hollow, there is always on all too real sense of danger, and every victory or defeat is earned compared to the more methodical soul.

    靈魂出生的遊戲為戰鬥注入了巨大的重量感,無論是對付boss還是空洞,總是有上所有太真實的危險感,與更有條理的靈魂相比,每一次勝利或失敗都是賺到了。

  • Siri's blood borne ramped up the speed to force players to assume, um, or aggressive fighting style, a change that produced amazing results even if one were to neglect.

    Siri的血量生生提升了速度,迫使玩家承擔,嗯,或者說是激進的戰鬥風格,這種改變產生了驚人的效果,即使是忽視。

  • Mechanics like Parry's or back stabs the strong fundamentals and weapon variety of the souls Born games.

    帕裡的或背刺等機制,靈魂誕生遊戲的強大基礎和武器種類。

  • Ensure that fun will still be had Number three.

    確保還能玩得開心第三號。

  • Ghost of Sushi MMA with what?

    壽司的鬼魂MMA用什麼?

  • As fun as it is to play a ninja and stealthily lower the Games.

    如同扮演忍者,隱身降低遊戲的樂趣。

  • Mongol population Ghost of Tsushima shines the brightest when Jin Saunders into an enemy camp, unsheathed his sword and gets to work with four stances designed around different enemy types, situational defensive options that require quick thinking and decisive action, and a respectable selection of unblockable skills.

    蒙古人口津島鬼魂》最亮眼的地方在於,金桑德進入敵方陣營,拔劍出鞘,圍繞不同的敵人類型設計了四種招式,需要快速思考和果斷行動的情況下的防守選擇,以及令人尊敬的可選擇的解封技能。

  • Ghost of sushi.

    壽司的鬼。

  • HMAS Combat has depth to spare, and yet it's somehow never feels overwhelming, either.

    HMAS Combat有深度,然而不知為何,它也從來不會讓人覺得壓抑。

  • While the game's visuals might be breathtaking and beautiful, battles in Ghosts of Sushi MMA are ugly and gory affairs, which is a good thing.

    雖然遊戲的視覺效果可能令人歎為觀止,美輪美奐,但《鬼泣壽司MMA》中的戰鬥都是醜陋而血腥的事情,這是件好事。

  • Was you going?

    你要去嗎?

  • You on my radio?

    你在我的無線電上?

  • It's an annual this clean number two Batman Arkham franchise.

    這是一個年度這個乾淨的二號蝙蝠俠阿卡姆系列。

  • Look out Bad Man's here.

    小心 壞人在這裡

  • Although a few other games have tried to replicate its formula, the Batman Arkham series remains the king of free flow combat.

    雖然其他幾款遊戲也曾試圖複製其套路,但《蝙蝠俠阿卡姆》系列依然是自由流戰鬥的王者。

  • Batman is overpowered in all of the games, but that is the point.

    蝙蝠俠在所有遊戲中都是超強的,但這是重點。

  • Batman is, well, that man, so victory is more or less guaranteed.

    蝙蝠俠是,嗯,那個人,所以勝利多少是有保障的。

  • But satisfaction lies in delivering swift justice to a score of Gotham's worst, while taking no hits and throwing out the occasional gadget for an added bit of flair.

    但滿足感在於對哥譚市最壞的一批人迅速伸張正義,同時不惜一擊必殺,偶爾扔出一些小玩意來增加點亮點。

  • Many feel that the combat was already impeccable in Arkham Asylum, but each subsequent entry has added new elements to Batman's arsenal that better equipped the Dark Knight to make short work of different types of goons is here.

    很多人覺得在《阿卡姆瘋人院》中的戰鬥已經無可挑剔,但之後的每一部作品都為蝙蝠俠的武器庫增加了新的元素,更好地裝備了黑暗騎士,使其能夠短兵相接,對付不同類型的沒種人就是在這裡。

  • Before we continue, be sure to subscribe to our channel and ring the bell to get notified about our latest videos, you have the option to be notified for occasional videos or all of them.

    在我們繼續之前,一定要訂閱我們的頻道,按鈴就能收到我們最新的視頻通知,你可以選擇不定期的視頻通知,也可以選擇全部的視頻通知。

  • If you're on your phone, make sure to go into your settings and switch on notifications.

    如果你在手機上,一定要進入設置,打開通知。

  • Number one God of War Mm Oh, this again for 2018 sentry in this long running franchise, Santa Monica studio moved the camera behind.

    頭號戰神嗯哦,這又是2018年的哨兵,在這個長期的特許經營中,聖莫尼卡工作室把鏡頭移到了後面。

  • Kratos is back and gave the Spartan and acts God of Wars.

    克拉託斯回來了,給斯巴達和行為戰神。

  • Combat is intimate and puts Kratos into close quarter encounters that almost feel like duels with ruthless enemies And Kratos, who is formidable but not unbeatable.

    戰鬥是親密的,並將Kratos置於近距離接觸中,幾乎感覺像與無情的敵人進行決鬥而Kratos,他是強大的,但不是不可戰勝的。

  • Fights are a symphony of vicious combos.

    打架是一曲惡性組合的交響樂。

  • Well placed, ranged strikes, powerful magical attacks and timely interventions by a treatise.

    定位準確,範圍打擊,強大的魔法攻擊和及時干預的論文。

  • The Games Combat takes a few hours to peak, but it becomes something worthy of the God of war after Kratos unlocks a few stances and retrieves an old friend from back in the day.

    遊戲戰鬥需要幾個小時才能達到巔峰,但在Kratos解鎖了幾招並找回了當年的老朋友後,就變成了值得戰神的東西。

  • In short, it's a masterpiece of third person melee combat.

    總之,這是一款第三人稱近戰的大作。

  • I've never felt more alive.

    我從來沒有感覺到更多的生活。

  • Do you agree with our picks?

    你同意我們的選擇嗎?

  • Let us know in the comments.

    請在評論中告訴我們。

style, skill and substance.

風格、技巧和內容。

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