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>> Speaker 1: Last episode we brought you five brilliant moments in some of our
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favorite action sequences.
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Until Game of Thrones came along and delivered a master class.
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So here are three more brilliant moments from the Battle of the Bastards.
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>> [MUSIC]
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>> Speaker 1: Can we just gush for a little bit?
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Like, my God, what an incredible 30 minutes.
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This is why we love cinema, beautiful and horrifying and nerve-wracking and
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just aah.
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With intricately designed choreography reminiscent of Braveheart,
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CGI set pieces reminiscent of the Lord of the Rings,
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cinematography reminiscent of 2015's Macbeth, and
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a vastness of scale that clearly and admittedly pays homage to Kurosawa's ran.
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The Bastard Bull's pedigree is clear and it is prestigious.
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But besides looking like a million bucks or
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30 million, what made this episode so incredible?
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What specifically about it that kept us on the edge of our seats?
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Or jumping up and down on our couches,
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screaming at the TV, which I totally didn't do the whole time.
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And I think the clue is in the question, we were jumping up and down, and
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screaming, and crying, and cursing, and losing our breath, and
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stress eating the LD 50 of Doritos.
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We were emotionally involved.
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It didn't feel like we were watching the fight, it felt like we were living it.
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Which is exactly what the mad Game of Thrones genius that is Miguel Sapochnik
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set out to accomplish, to put his viewers inside of a pitched battle
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in all its pain and chaos and randomness.
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Sapochnik may have had a lot of intellectual ideas about war and
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battle and what it is or is not good for, but instead of investing all of his
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energy trying to convey the concept war is bad, he tried to show us how war feels.
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So first up, let's take a look at Rickon's decidedly neither zig nor zag demise.
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>> [MUSIC]
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>> Speaker 1: Hitchcock famously talks about suspense and surprise,
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the differences between them, and
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how the former is far more relevant to film making than the latter.
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You take a scene with a bunch of people at the dinner table, and
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then half way through boom, a bomb blows up from underneath.
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Surprise.
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But you play the same scene and instead reveal the bomb beneath the table in
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the beginning and all of the sudden every moment and word and itchy knee
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carries the dread intention and anxiety of will they or won't they discover the bomb?
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But here Sapochnik basically says, [BLEEP] it, why not both?
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And the why is simple.
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Isn't Jon Snow's experience here exactly the experience of suspense followed by
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relief followed by surprise?
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The dread and terror and anxiety that his brother will be killed and then the breath
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of fresh air when it looks like he's safe and then the shock at his sudden death.
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That's how Jon really feels here.
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I mean that's how we'd be feeling if our brother was about to be,
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we need to talk about Kevin by a medieval psychopath, but
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just showing us Jon Snow feeling this way isn't enough.
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No, Sapochnik draws on age-old techniques to force the feelings inside of us.
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And he does this by planting a bomb.
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In this case, an arrow into Rickon's back.
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And then teasing us over and over about how it might go off.
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So first he sets it up.
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Rickon has to run or be shot in the back.
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And then he toys with the detonator.
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He gives us a beat of Ramsay shooting the arrow and a shot of Rickon 's back,
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which in this context is less of a shot of Rickon the character, so
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much as a shot of Rickon the target.
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So we know exactly what is going on.
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The arrow is going to end up in Rickon 's back.
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But then it misses.
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No worry though, he's gonna repeat the pattern and tease again.
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Ramsey draws, fires, we see the target and the miss.
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In the meantime the distance is closing, so
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here we go one more time with the repetition.
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This time he makes a much bigger meal out of it.
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Ramsey's drawing.
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Rickon is running.
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Jon is galloping.
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Ramsey is firing.
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Rickon is panting.
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Ramsey is watching.
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The inter cutting is has intensified between the three spaces,
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the shots are shorter, the music is swelling to a climax, and by this point,
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remember, we're smart cinema viewers and we know two things for sure.
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One, Game of Thrones likes to kill its characters, and
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two patterns come in threes.
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So by the time we see the third shot,
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we know that if there's going to be an arrow that kills Rickon, this is it.
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See, Sapochnik isn't just playing with elements on screen,
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he's playing with elements in our mind.
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He knows how we expect things to work and is using that to build the kind of dread,
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Jon Snow must be feeling.
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Jon Snow isn't thinking, shit, this is the third arrow, I know things come in threes,
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this one is definitely going to get him.
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No, this pattern repetition is a storytelling artifice introduced in
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order to induce us to feeling the sense of dread that Snow is feeling in that moment.
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So when the third repetition misses, we breath a sigh of relief.
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For a moment it looks like he's in the clear, which again is how Jon's gotta
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be feeling now that he's within spitting distance of Rickon.
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Movies won't show things a fourth time, and we know this.
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It would be redundant.
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We would feel cheated.
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And sure enough, we're right.
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Sapochnik specifically does not repeat the pattern of teasing expectation draw,
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shoot, miss.
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We get a breath of air, we leave Ramsay behind, we don't see him do anything else,
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we're probably assuming he's out of range.
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And then he shoves an arrow through him with no warning, and
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it's [BLEEP] brilliant.
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Imagine this sequence on its own with no suspense.
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Rickon running and then [SOUND], he's dead.
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Kind of a let down, right?
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Or imagine if he'd actually gone down on the third arrow.
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We would have felt, ugh,
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I knew it was going to happen, but that's now how Jon Snow is feeling.
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Jon Snow isn't resigned to Rickon's death, like Sansa is, Jon Snow has hope.
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Jon Snow rides out there because he thinks he can make it.
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And Sapochnik realizes this, so
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he plays us against the expectations we have for the show.
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Sets us up for a death we know is coming and then doesn't give it to us.
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We say holy shit, Game of Thrones has gone soft, and
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then he rips it away because that's how Sapochnik thinks death feels.
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Not a completion of a pattern but a sudden violent removal of a life from a body.
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A viscous out of nowhere arrow to the chest, it feels like we've been cheated.
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It feels like we've lost the relief we'd earned, and Miguel gets this thing.
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>> [MUSIC] >> Speaker 1: Last time we talked
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how Lord of the Rings does something rare and
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incredible with its action that we dubbed pyramid action.
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It positions its heroes at the tips of its narrative thrust such that every one of
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their actions had consequences that rippled down to the entire war.
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And then Battle of the Bastards came along and flipped it on its head.
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No, really, it flipped it on its head.
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Jon does exactly two things that affect the battle.
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He starts it and he defeats Ramsey,
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the last of which honestly really could have been anyone.
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The rest of the time, he's just a really, really bad ass soldier.
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Jon is a victim of this battle, not a causal agent in it.
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So in this case, the pyramid is upside down.
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It isn't Jon's actions that ripple down to tell us a story of the battle,
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it's the story of the battle that ripples down to tell us the story of Jon.
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But the key important part is that both are being told together.
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We are able to keep track of the micro and the macro because they're connected.
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And nowhere is this
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better than the fantastic
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fog of war running.
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>> [SOUND] >> Speaker 1: [INAUDIBLE]
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This part is
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mother [BLEEP]
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incredible, why?
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Well partly because it's a solid unbroken minute of a massive choreographed battle,
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but partly because while it is so chaotic it's also so bloody clear.
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It simultaneously shows us everything that is happening to Jon
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without allowing us more than a second to see what's coming next.
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Miguel Sapochnik designed this shot around a scene description in the script that
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called it Jon's Fog of War.
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I mean, that's exactly what it is.
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The layered framing privileges us a massive wide view of
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the entire battlefield while still keeping us in an intimate space with Jon.
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And we get to follow his personal journey while contextualizing
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it within the greater conflict.
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But the real brilliance is that while we get a survey of the entire
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battlefield at a distance right up close to Jon,
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our peripheral vision is narrow, threats arrive with little warning from the side,
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from behind, from above and there's a ruthlessness to how long the shot holds.
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He doesn't let us look away.
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He doesn't allow it to let up.
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We're stuck in a fray with Jon and the odds?
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They don't seem so hot at any given exchange.
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So when the seconds turn into minutes, it looks bleak.
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Sapochnik has taken every decision at his disposal and pointed them all in one
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direction linking the cinematic experience we're having on our Lazy Boy loveseats
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with the battle experience our hero is having in up in North Westeros, and
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he does this the whole damn time.
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When the heroes collide, when Jon is stuck in the world's worst mosh pit,
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when he's standing there readying himself for
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death, everything about the experience is designed to make it feel immersive.
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And it works so bloody well, we just have to appreciate it.
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>> [SOUND] >> Speaker 1: Finally,
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we wanna talk about decision.
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We [BLEEP] love The Two Towers, and we raved about it all last week.
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But Game of Thrones takes its tactical approach and one ups it.
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In Helms the tactics are important, the battles were a wits between Betta and
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Saruman, each trying to outsmart and
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out muscle the other and push through their defenses.
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And all the heroes rallied the armies in support of these tactics.
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But in Game of Thrones, tactics are extensions of character.
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Tactics are emotional decisions made in the heat of the moment.
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They're reflections of a mental state,
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not necessarily clear-headed moves on a chessboard.
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Ramsey isn't playing Jon's army, he's playing the army's commander.
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He's playing Jon.
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Look at how Sapochnik suggests this by pitting them against each other.
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Shot against reverse shot despite the physical distance between them.
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For Jon, Davis, and Porman the tactics are reactionary, they're flawed,
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they're made on tilt, they're influenced by morals and
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pity and desperation and feelings of utility and anger.
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Sapochnik takes time and
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expends energy trying to explore why these decisions are made.
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He builds to Jon's anger when he charges.
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He contrasts Thabus' humanity when he tells the arches to hold their fire.
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He illuminates Torman's desperation when he flees the encircled.
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This is a brilliant character focused way to look at a battle.
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It's completely in keeping with the personal narrative approach.
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But the decision we wanna look at because it's tiny, and beautiful, and simple, and
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a little different, is Jon's decision not to kill Ramsay.
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>> Speaker 2: Aah!
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>> [SOUND]
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>> Speaker 1: It's small and
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it's simple and
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it's over in
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two shots but
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this moment is
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perfection.
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Jon's beating Ramsay and beating Ramsay and beating Ramsay and beating Ramsay.
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And when all of a sudden shot, reverse, and boom.
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Jon has remembered Sansa and decided that this is not his victory.
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How do we know that's what Jon's thinking?
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We know this because we're thinking.
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Because Sapochnik let's us come to the conclusion just moments before he shows
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Jon doing it.
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The first shot tilts up and the camera just notices Sansa.
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It remembers that she's there with a slight tilt and a clever focus rack,
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it shifts our attention.
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Remember her?
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Yes we do, we're thinking.
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Shit, what about Sansa?
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Shouldn't she get a say with Ramsay, we're thinking.
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By the time we're thinking that we're looking at Jon,
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looking at Jon looking up at Sansa.
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So we project our thoughts onto him.
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Snap, Jon is recognizing it, Jon is noticing Sansa.
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And look at him remembering her stake in it.
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Sapochnik let's us explain his story for him.
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The tilt and rack of his shot and
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the adjusted position of his edit guide us to do the work.
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He plants in us a seed, lets it grow, and then lets his story reap the heart.
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So what do you think?
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Did you like this kind of episode?
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Would you like more deep dives into single scenes?
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Were there any other moments from Battle of the Bastards you loved?
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How about that finale?
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Let us know the comments below and be sure to subscribe for more Cinefix movies.