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Naval Academy
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Greetings, fellow Captains!
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In previous episodes,
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we told you about battleships and cruisers;
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today we'll talk about aircraft carriers.
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The emergence of this type of vessel sparked fundamental changes in naval warfare.
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The first aircraft carriers were little more than bases for reconnaissance aircraft.
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Because aviation technology was so primitive,
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carrier-borne aircraft had not yet been developed into a separate class,
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and these ships had limited attack capabilities.
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However, progress was inevitable,
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and early multi-wing aircraft soon evolved into easy-to-handle
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and reliable biplanes and then robust monoplanes
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capable of carrying heavy torpedoes and bombs.
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At the same time,
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carrier-borne fighters were designed to hunt the enemy's strike aircraft.
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The United States and Japan were the first to see the true advantages of naval aviation.
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Along with the United Kingdom,
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these nations operated the most numerous
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and advanced carrier fleets in World War II.
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U.S and Japanese aircraft carriers differed,
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both in terms of their mobility and secondary armament.
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However, their key difference in the game is the performance of the aircraft
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and the composition of air groups.
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Each aircraft carrier has several squadrons,
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capable of achieving various missions.
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For most carriers, torpedo bombers constitute the main anti-ship force.
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Their torpedoes can destroy thick-skinned and slow targets,
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such as enemy battleships and aircraft carriers.
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Dive bombers are more effective against light-ships and destroyers,
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as the HE bombs that they drop can inflict heavy damage and cause fires.
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Meanwhile, carrier-borne fighters contest air superiority;
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their firepower against other aircraft often exceeds that of ships' anti-aircraft guns.
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In addition, all squadrons can be used for reconnaissance.
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You can adjust the composition of the aviation on board your ship;
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by emphasizing one or another aircraft type,
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you can change the carrier's style of play and your role in the team.
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All in all, the great range of missions and the diversity of capabilities
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make aircraft carrier gameplay unique.
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The first US aircraft carrier was USS Langley a converted collier.
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She opens up the US carrier branch in World of Warships.
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The ship carries only two squadrons,
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making her a relatively easy introduction to the carrier class.
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Langley's two squadrons give the player the chance to practice
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and perfect the skill of aircraft management.
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All carriers that follow her in the branch feature increasingly better armor,
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speed, secondary armament, and anti-aircraft systems.
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But, most importantly, the number of squadrons increases,
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the planes are faster and more durable,
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and their armament, including torpedoes and bombs, increases in power.
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At Tiers V, VI, and VII, a player can get light and escort aircraft carriers Bogue,
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Independence, and Ranger.
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These ships will help you to master different game tactics:
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each can carry three types of planes, opening up more options to the player.
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Tiers VIII and IX are heavy aircraft carriers Lexington and Essex.
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Compared to their predecessors, these ships have substantial armor,
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relatively strong secondary armament, and, naturally, significantly better aircraft.
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At the top of the US tech tree you will find the aircraft carrier Midway.
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When built, she was the world's largest carrier
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and even carried jet fighters on board.
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American fighters are worth a separate mention.
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Having more planes in their squadrons,
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US aircraft carriers can dominate the air,
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often allowing them to defeat their Japanese counterparts.
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Nevertheless, Japanese carriers have something to offer in return.
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Japanese carriers encourage a user to play more aggressively.
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Japanese air groups are smaller, but there are more of them.
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The key power of these carriers consists in airborne torpedoes;
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few ships can avoid hits when attacked by several squadrons at once.
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The Japanese aircraft carrier branch begins with Hōshō (literally “Phoenix in Flight”).
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Unlike her American counterpart, Hōshō was purpose-built as an aircraft carrier,
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which puts her ahead of Langley in most characteristics.
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However, her small hangar capacity does not forgive mistakes
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and you will feel the loss every time one of your planes goes down.
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The next aircraft carrier, Zuihō (“Lucky Phoenix”),
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was converted from a submarine tender.
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Larger and faster than her predecessor, Zuihō can carry more planes
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and offers more tactical capabilities.
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At Tiers VI and VII, Ryūjō (“Prancing Dragon”)
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and Sōryū (“Blue Dragon”) embody the legendary Japanese “dragons”
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featuring powerful attack air groups and better protection.
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They enable a player to tackle multiple tactical tasks,
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from conducting reconnaissance to delivering heavy blows on enemy ships.
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Shōkaku and Taihō (“Soaring Crane” and “Great Phoenix”)
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are Tiers VIII and IX aircraft carriers.
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Not limited by international treaties,
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they demonstrate the might of the Imperial Japanese Navy.
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With thick armor, high speed, and large air groups,
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these ships are every bit on par with their enemies at these tiers.
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Heavy aircraft carrier Hakuryu (“White Dragon”) crowns the Japanese carrier branch.
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This warship was drafted, but never actually built.
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The very quantity of her air groups will make enemies nervous:
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the carrier can operate eight squadrons at a time,
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so escaping her strikes is quite a challenge.
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In our next episode, we will talk about the true masters of avoiding enemy attacks.
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Get ready for a review of the most reckless
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and fierce warriors in World of Warships—the destroyers.
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Action Stations.