字幕列表 影片播放
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Okay, so let's...
好,那我就
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let's just put it on the table, here, okay?
我就開門見山,直說了,好嗎?
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E.T. is frequently cited as one of the worst video games in history.
《E.T.》 在是大家公認有史以來最爛的遊戲。
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I got to read a magazine that said that my game
我甚至看到一本雜誌說我這款遊戲爛到
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was single-handedly responsible for the crash of the video game industry in the early 80s.
拖垮了八零年代早期的電玩產業。
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(laughing)
(笑聲)
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That's a good one.
說得真好。
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People are reticent to ask me about it.
大家不太敢跟我提到這件事。
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They think I'm very sensitive about it, you know,
他們覺得我對這件事很敏感,說法諸如:
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"Oh my God, you did the worst game of all time, you know.
「天啊,你製作了史上最爛的遊戲!
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Don't you wanna hide?"
難道不想挖個洞躲起來嗎?」
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And it's like, no.
當然不會。
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(Narrator) Howard Scott Warshaw.
[旁白] Howard Scott Warshaw
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He was a video game programmer for Atari in the early 80s.
在八零年代早期擔任雅達利公司的遊戲程式設計師。
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He made some of the most beloved games for the Atari 2600.
他為雅達利 2600 遊戲機製作了許多令人喜愛的遊戲。
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[Howard] I made Yars' Revenge, then I followed that with
[Howard] 我設計了《亞爾的復仇》,緊接著是
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Raiders of the Lost Ark. I have had two
《奪寶奇兵》,這兩款遊戲都
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very successful games, both million sellers.
非常成功,賣出上百萬組。
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I truly believed that everything I touched, hopefully, was gonna
我當時深信只要我出馬
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turn to gold because I was gonna put everything I had into it.
就能點石成金,因為我總是投注所有心力。
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[Narrator] One fateful day, Howard received a call from the
[旁白] 某個歷史性的一天,Howard 接到一通電話,
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CEO of Atari, asking him if he wanted to take on their
是雅達利公司執行長打來的,問他願不願意承接
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highest profile game ever, E.T. the Extra-Terrestrial.
公司史上規模最龐大的遊戲《E.T. 外星人》。
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[Howard] And I said, "We definitely can do that."
[Howard] 於是我回答:「我們絕對沒問題!」
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[Narrator] But, there was one major caveat.
[旁白] 但有一個重要的限制條款。
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[Howard] It had to be something that related to the movie,
[Howard] 這款遊戲必須呼應電影情節,
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and it had to be doable in five weeks.
而且必須在五周內完成。
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I mean, I had five weeks to do the game.
當時我只有五周的時間可以設計遊戲。
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So I was working all the time.
於是我不分晝夜地工作。
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(digital beeping) (upbeat music)
(電子聲) (歡快音樂)
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E.T. was gonna be a basic puzzle game
《E.T. 》遊戲的原理是基本的解謎遊戲,
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with some challenges that you run around to solve,
玩家需要解決不同的挑戰,
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and if I redistribute the pieces among enough different,
而我只要重新排列組合
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random places, it makes a fresh challenge each time around and
就能創造新的挑戰任務。
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bingo!
搞定!
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[Narrator] When it was released, E.T. was an immediate
[旁白] 《E.T.》剛發布的時候,
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success, selling over a million copies.
銷售量驚人,賣出上百萬份。
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But a few months later, things started to turn.
但幾個月後,情況開始轉變。
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[Howard] Retailers are starting to find that the game is not
[Howard] 遊戲零售商發現這款遊戲的銷量
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moving, it's coming back, a lot of people are
停滯,開始走下坡,許多人都
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disappointed with it.
對這款遊戲很失望。
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[Narrator] Because of the poor planning and tight production
[旁白] 由於計畫不夠詳盡,
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schedule, Howard failed to catch
製程又趕, Howard 沒能發現
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a fundamental flaw in the game's design.
這款遊戲在設計上的重大缺陷,
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[Howard] There are too many times where you make a move,
[Howard] 玩家常常移動了一步
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you do something, and suddenly you wind up somewhere else.
或做了某件事,就瞬移到其他地方,
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Now, suddenly you're somewhere else,
所以玩家會突然移動到另一個地方,
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and there's too many places in E.T. where the user
而在《E.T.》遊戲中又有太多場景,導致玩家
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is disoriented, and that's a sin of which I am guilty,
常玩到迷路,這是我的失誤
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and I have been serving penance.
而我也一直都在懺悔中。
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[Narrator] Shortly after E.T.'s release,
[旁白] 《E.T.》發行後不久,
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the video game crash was in full swing.
電玩遊戲產業分崩離析,
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Disappointing sales and mismanagement
難看的銷售成績和混亂的管理
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forced Atari to restructure.
迫使雅達利重新整頓公司
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[Howard] And in the next couple of months,
[Howard] 接下來幾個月,
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Atari went from 10,000 employees to 2,000 employees.
雅達利公司的員工從一萬名裁至只剩兩千名。
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[Narrator] During the turmoil,
[旁白] 在這場騷亂中,
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Howard left the gaming industry for good.
Howard 為了大局著想,離開了遊戲產業。
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He didn't think much about E.T. until nearly a decade later.
他將近十年內都不再回想關於《E.T.》的事情。
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[Howard] Well, by the early 90s,
[Howard] 到了九零年代早期,
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people started coming out with what a bad game E.T. was.
大家又開始討論《E.T.》這款遊戲有多爛。
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I was just kinda surprised anybody was actually even talking about it.
我其實蠻驚訝大眾甚至還願意討論這件事。
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Good afternoon, some of those E.T. Atari games
午安,最近雅達利的《E.T.》遊戲
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unearthed at a New Mexico landfill are now up for sale.
在新墨西哥州的垃圾掩埋場被尋獲,並重新上架販賣。
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Beaten up cartridges on eBay are going for hundreds of dollars a piece.
這款遊戲在 eBay 上價格竟然高漲至一片幾百元美金。
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So we had a poll online,
我們在網絡上進行投票。
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Yeah.
是。
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Where fans could choose what game they wanted to see you
粉絲投票選出想看你玩的遊戲
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- play. -OK.
好的。
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They chose this.
他們選了這片
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E.T. the Extra-Terrestrial.
《E.T. 外星人》
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Even 30 years later, this obscure thing
即使過了三十年前,但這個奇怪的作品,
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that I did so long ago in just five weeks...
這個我多年前用五周敢出來的作品,
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it's still generating excitement, enthusiasm.
仍然能夠振奮人心。
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I get emotional just talking about it now.
光用講的都讓我情緒激動。
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Because I just felt I was at the center of something
因為我覺得我曾是某個東西的核心人物,
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that is still meaningful.
而它至今仍有意義。
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And that is a huge success.
這就意味著巨大的成功。
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So when people ask me, you know, "Was E.T. a failure?"
所以當有人問我:「《E.T.》是一款失敗的作品嗎?」
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I don't mind when people call it that,
我不介意其他人這樣說,
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but it'll never, it'll never be a failure to me.
但它在我心中絕對不是一個失敗的作品。
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(cheerful music)
(歡快音樂)