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Hey, is it too late to do a Halloween episode?
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'Cause, like, we all got costumes already, and- oh, we can! Cool. Okay.
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["Penguin Cap" by CarboHydroM]
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We desire a rational world.
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A world where things make sense,
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where even the most horrible events jive with our understanding of reality.
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If we have that, we can maintain some sense of control,
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some rational framework for what's going on around us, some hope.
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But in the world of horror, that very desire is turned against us.
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Horror turns against us our most powerful tool,
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the tool with which we have tamed the world,
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with which we've made a dark and scary place very comfortable to live in in the last 200 years,
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our reason.
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Horror presents us with the extraordinary, with things beyond reason,
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things that a thousand years ago we might have called demons or spirits.
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But today, our great strength, our reason,
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our belief in a rational world, causes a very different reaction,
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one which the best horror writers and designers play on to
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the fullest. Because today, instead, the
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extraordinary fills us with self-doubt.
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How many times have you seen or played a
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character who witnesses the horrific, who
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witnesses a monster, or an apparition, or
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a shade, and shakes their head, doesn't
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believe what they've just seen? They'll
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say, "Oh, it must have been the Sun, or
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maybe a distorted reflection off of the
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water, or just some kids dressing up
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pulling a prank." Dismissing the horror
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when they could be preparing for it. Go
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back and watch your favorite horror
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movies, or play your favorite horror
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games, and think how differently the
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whole story would have gone if, instead
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of throwing out their first encounter
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with horror as a mere illusion, the
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protagonist took it at face value and
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began to figure out how to thwart it. So
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many of these stories would have turned
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out much better for the protagonists, but
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that's not the root of why this is so
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important for horror.
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Yes, playing on our dismissal, on our
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sense of a rational world is essential
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to holding many of these plots together,
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and it's an excellent plot device, but
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horror is about feel as much as it is
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about plot, and the best horror creators
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use this conflict with our understanding
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of the world, this conflict with the
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rational, to build the feeling of horror
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as much as they do to shore up their
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stories, for the most fundamental belief
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we have is the belief in our
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perceptions.
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A hundred million years of evolution
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cause us to trust them. We may know
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they're flawed, we may know that they
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have weaknesses and offer us the
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occasional error, but they're the system
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by which we judge reality. They are the
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system by which we differentiate the
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sane from the insane. When confronted
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with things so wholly beyond our
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comprehension, so grotesque or impossible,
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so antithetical to how we believe the
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world is supposed to work that we can't
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rationalize them, we start to question
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our own senses.
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"Was I dreaming?" "It must have been a
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hallucination." "Just a trick of the mind
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created by fatigue."
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These are the sorts of things that
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you'll hear our horror protagonists say
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to rationalize what they're experiencing.
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Then comes the breakdown, where what
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they're facing is too insane and they
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can't trust their senses, where they're
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faced with the panic of not knowing
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what's real and what's some mad delusion,
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and they can't escape this feeling
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because, like us, like the very audience
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they're playing to, they've been trained
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to believe in a rational world, and so, to
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these characters, "I am insane" is an
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easier answer than, "The world is insane",
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or to put it another way, they are more
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ready to believe that they themselves
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are going mad than to believe that the
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world is radically different than what
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we understand it to be, and the panic
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this causes is real, because they're
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perfectly rational, but think they're
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going insane.
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They're trapped in this rational box,
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having all of the faculties, all of the
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ability of analysis and reason that
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they've always had, but they're watching
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themselves, as they think it, going insane
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and they can't do anything about it.
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Unlike the madman who, in most stories,
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believes his fantasies are realities and,
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thus, doesn't see his own insanity, the
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characters in horror are acutely aware.
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They know they're going mad. They are
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forced to feel that descent, to feel the
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rest of the world judging them, making
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assumptions about them, because they
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aren't actually going mad, but even they
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don't believe it.
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That is the greatest horror trick with
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our belief in a rational world, to use it
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to have us doubt ourselves, to isolate
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our character from the rest of the world,
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to disempower them by making them doubt
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their sanity, and to disassociate them
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from their friends, because the moment
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where the character finally faces the
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possibility that what they're seeing and
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experiencing is real, the moment where
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they have to ask themselves, "Do I hope
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I'm going mad?"
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because the alternative is worse. That is
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the quintessence of horror.
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So next time you're playing a horror
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game, or watching a horror movie, check.
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See if you see the characters ever
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doubting their perceptions, see if, rather
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than immediately springing to action
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against whatever horrible things entered
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their world, they instead withdraw into
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disbelief, unable to square what they've
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seen with the reality they know, see if
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this slowly build into the fear of the
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descent into madness, or, instead, forces
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us to face the true dread of confronting
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a world that isn't as known as we would
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like to think of it,
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see if this makes others doubt the
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character, pulls them away from the
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people that could help them be it friends
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or authorities like the police, and see
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if, in the end, this rational world that
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is our greatest strength, that we truly
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believe, and that we think we know comes
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to be one of the character's greatest
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weaknesses. I hope you all enjoyed your
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All Hallows, and, don't worry, that
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probably wasn't really a monster you saw.
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See you next week! Probably...
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["Spooktune (Chiptune Remix)" by LemonDrop]