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The Scene view is where you will visually construct your game.
場景視圖(Scene View) 讓你視覺化的建構遊戲
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And this can be navigated by making use of the buttons above the view.
以及利用視圖上方的工具鈕來進行操作
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These buttons correspond to the Q, W, E and R buttons on the keyboard.
這些工具鈕對應著鍵盤上的Q, W, E, R鍵
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The first button, the Hand Tool, is purely for navigating.
第一個是用來瀏覽視圖的手部工具鈕
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With this tool selected drag with the left mouse button to pan,
點選此工具後按住滑鼠左鍵拖曳平移瀏覽
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and with the right mouse button to look around First Person style.
按住滑鼠右鍵以第一人稱瀏覽
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Hold the Alt key with this tool and left mouse button drag
同時按住Alt鍵和滑鼠左鍵並拖曳 可以讓你圍繞著視點來進行瀏覽
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will let you orbit around the point you were looking at.
同時按住Alt鍵和滑鼠右鍵並拖曳可縮放視圖
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Whilst Alt and right mouse button dragging will zoom the view.
在階層裡面你可以雙擊物件名稱 或當游標在場景視圖上時按F鍵來聚焦物件
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With any object selected in the hierarchy
其餘三個工具鈕讓你可以調整物件的位置
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you can focus on the object either by double clicking the object's name
旋轉和比例的縮放
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or by pressing F with the mouse cursor over the Scene view.
利用拖曳相對的軸向 可以讓物件在X, Y和Z軸上移動
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The remaining three buttons allow you adjust position,
同樣的只要拖曳軸向的中心點 就可以讓物件在3D空間內移動
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rotation and scale of objects.
但不推薦用這種方法在3D空間移動
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By dragging the corresponding axis handles
同樣你也可以對三個軸向進行旋轉
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you can move objects in X, Y or Z.
或是拖曳軸向中心點進行3D旋轉
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Likewise this also applies to moving in 3D
但和在3D空間移動一樣 同時對三個軸向進行旋轉是很難控制的
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by dragging from the centre,
最後是縮放
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although this is not necessarily recommended
你可以分別對三個軸向進行縮放 或是從中心拖曳來進行等比縮放
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for moving in 3D space.
這裡我們會建議拖曳軸向中心來進行縮放 這樣才可以保持物件等比的大小
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Likewise for rotating you can rotate in all three axes,
場景視圖中的工具列你可以看到兩個下拉選單 這兩個選單控制場景視圖的著色方式
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or you can just drag from within those,
你可以選擇線框模式(Wireframe) 或是透視模式(Alpha)來檢視物件
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but again a lack of control will occur
接下來有三個切換鈕
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when trying to drag in all three axes at once.
第一個用來切換場景燈光開關
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And again with scaling
第二個用來切換天空盒顯示與否
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you can scale objects in all three individual axes
第三個用來切換預覽編輯相機位置的音效
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or drag from the centre point in order to scale uniformly.
編輯相機指的是用來瀏覽場景視圖的相機
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In this instance it is recommended to drag from the centre
而不是場景裡面的相機物件
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in order to keep scale properties in proportion.
舉例來說,如果我把編輯相機移到很遠的地方 然後再次打開音效預覽
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In the main bar of the Scene view you will see two drop-down menus
你可以明顯發現音效的音量相對的變小了
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that handle how the Scene view is rendered.
在場景視圖右上方則是 圖示選單(Gizmo)與搜尋欄(Search)
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You can switch to wireframe
圖示選單讓你調整場景視圖中的2D圖示 來協助你識別場景中的元件
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or look at alpha of how your objects are displayed for example.
像是燈光, 音源或是相機物件
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These are followed by three toggles.
你可以調整圖示的大小 也可以在2D和3D之間切換
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The first toggle toggles lighting in the scene
搜尋欄讓你用物件的名稱來尋找特定物件
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The second - whether a skybox is rendered or not.
當搜尋時, 搜尋物件會被突顯並淡化其他物件
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And the third allows you to preview audio from the game
同樣的, 如果焦點不在你搜尋的物件 那你可以用之前所教的對焦方式找到它
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from wherever the editor camera is currently located.
因為搜尋結果會將層級裡的物件獨立列出
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The editor camera simply refers to the camera
因此只要點選所搜尋的物件 然後將滑鼠移至場景視圖並按下F鍵或是雙擊它
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that you are looking at the Scene view from.
編輯鏡頭就會自動對焦至該物件
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It is not a camera object in your scene.
場景視圖教學的最後一部分 是視圖圖示(View Gizmo)
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So for example if I were to move my camera very far
視圖圖示讓你可以在3D透視圖, 正投影視圖 側視圖, 上視圖和下視圖間進行切換
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away from the sound source and preview the audio again.
當你想要繞著正投影視圖看的時候 你會被切換到等距視角模式(Isometric)
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You can hear that it's quieter than it was before.
你會看到在視圖圖示下會有個ISO提示 但不要把這個和3D透視圖搞混了
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To the right of the panel are the Gizmo menu and search box.
你可以點擊圖示中的白色方塊 來進行距視角與透視圖模式的切換
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The Gizmo menu lets you adjust gizmos,
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the 2D icon shown in the Scene view
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to help you identify components in the scene.
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Such as lights, audio sources or cameras.
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These can be adjusted by size
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and also be toggled between 2D and 3D.
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The search field lets you to search for a particular object by searching for its name.
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And this highlights the object by fading out other objects in your scene.
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Again, if you are not focused on the actual object that you've found by searching
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then you can simply use the Focus feature to find it.
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This search also singles out the object in the Hierarchy
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so by then selecting the object you were looking for
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and pressing F to focus, or double clicking -
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you will then be taken to that object.
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The final part of the Scene view you should
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understand is the View Gizmo itself.
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This allows you to switch from Perspective 3D view
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to Orthographic cameras from sides, top and bottom.
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When dragging to orbit your view in Orthographic view
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you will be switching to Isometric view.
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You will be notified of this by the term
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ISO written underneath the View Gizmo
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but do not confuse this with actual 3D Perspective view
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and be aware that you can switch back to Perspective view
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simply by clicking on the white cube
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in the centre of the View Gizmo.