## 字幕列表 影片播放

• The Scene view is where you will visually construct your game.

場景視圖(Scene View) 讓你視覺化的建構遊戲

• And this can be navigated by making use of the buttons above the view.

以及利用視圖上方的工具鈕來進行操作

• These buttons correspond to the Q, W, E and R buttons on the keyboard.

這些工具鈕對應著鍵盤上的Q, W, E, R鍵

• The first button, the Hand Tool, is purely for navigating.

第一個是用來瀏覽視圖的手部工具鈕

• With this tool selected drag with the left mouse button to pan,

點選此工具後按住滑鼠左鍵拖曳平移瀏覽

• and with the right mouse button to look around First Person style.

按住滑鼠右鍵以第一人稱瀏覽

• Hold the Alt key with this tool and left mouse button drag

同時按住Alt鍵和滑鼠左鍵並拖曳 可以讓你圍繞著視點來進行瀏覽

• will let you orbit around the point you were looking at.

同時按住Alt鍵和滑鼠右鍵並拖曳可縮放視圖

• Whilst Alt and right mouse button dragging will zoom the view.

在階層裡面你可以雙擊物件名稱 或當游標在場景視圖上時按F鍵來聚焦物件

• With any object selected in the hierarchy

其餘三個工具鈕讓你可以調整物件的位置

• you can focus on the object either by double clicking the object's name

旋轉和比例的縮放

• or by pressing F with the mouse cursor over the Scene view.

利用拖曳相對的軸向 可以讓物件在X, Y和Z軸上移動

• The remaining three buttons allow you adjust position,

同樣的只要拖曳軸向的中心點 就可以讓物件在3D空間內移動

• rotation and scale of objects.

但不推薦用這種方法在3D空間移動

• By dragging the corresponding axis handles

同樣你也可以對三個軸向進行旋轉

• you can move objects in X, Y or Z.

或是拖曳軸向中心點進行3D旋轉

• Likewise this also applies to moving in 3D

但和在3D空間移動一樣 同時對三個軸向進行旋轉是很難控制的

• by dragging from the centre,

最後是縮放

• although this is not necessarily recommended

你可以分別對三個軸向進行縮放 或是從中心拖曳來進行等比縮放

• for moving in 3D space.

這裡我們會建議拖曳軸向中心來進行縮放 這樣才可以保持物件等比的大小

• Likewise for rotating you can rotate in all three axes,

場景視圖中的工具列你可以看到兩個下拉選單 這兩個選單控制場景視圖的著色方式

• or you can just drag from within those,

你可以選擇線框模式(Wireframe) 或是透視模式(Alpha)來檢視物件

• but again a lack of control will occur

接下來有三個切換鈕

• when trying to drag in all three axes at once.

第一個用來切換場景燈光開關

• And again with scaling

第二個用來切換天空盒顯示與否

• you can scale objects in all three individual axes

第三個用來切換預覽編輯相機位置的音效

• or drag from the centre point in order to scale uniformly.

編輯相機指的是用來瀏覽場景視圖的相機

• In this instance it is recommended to drag from the centre

而不是場景裡面的相機物件

• in order to keep scale properties in proportion.

舉例來說，如果我把編輯相機移到很遠的地方 然後再次打開音效預覽

• In the main bar of the Scene view you will see two drop-down menus

你可以明顯發現音效的音量相對的變小了

• that handle how the Scene view is rendered.

在場景視圖右上方則是 圖示選單(Gizmo)與搜尋欄(Search)

• You can switch to wireframe

圖示選單讓你調整場景視圖中的2D圖示 來協助你識別場景中的元件

• or look at alpha of how your objects are displayed for example.

像是燈光, 音源或是相機物件

• These are followed by three toggles.

你可以調整圖示的大小 也可以在2D和3D之間切換

• The first toggle toggles lighting in the scene

搜尋欄讓你用物件的名稱來尋找特定物件

• The second - whether a skybox is rendered or not.

當搜尋時, 搜尋物件會被突顯並淡化其他物件

• And the third allows you to preview audio from the game

同樣的, 如果焦點不在你搜尋的物件 那你可以用之前所教的對焦方式找到它

• from wherever the editor camera is currently located.

因為搜尋結果會將層級裡的物件獨立列出

• The editor camera simply refers to the camera

因此只要點選所搜尋的物件 然後將滑鼠移至場景視圖並按下F鍵或是雙擊它

• that you are looking at the Scene view from.

編輯鏡頭就會自動對焦至該物件

• It is not a camera object in your scene.

場景視圖教學的最後一部分 是視圖圖示(View Gizmo)

• So for example if I were to move my camera very far

視圖圖示讓你可以在3D透視圖, 正投影視圖 側視圖, 上視圖和下視圖間進行切換

• away from the sound source and preview the audio again.

當你想要繞著正投影視圖看的時候 你會被切換到等距視角模式(Isometric)

• You can hear that it's quieter than it was before.

你會看到在視圖圖示下會有個ISO提示 但不要把這個和3D透視圖搞混了

• To the right of the panel are the Gizmo menu and search box.

你可以點擊圖示中的白色方塊 來進行距視角與透視圖模式的切換

• the 2D icon shown in the Scene view

• Such as lights, audio sources or cameras.

• These can be adjusted by size

• and also be toggled between 2D and 3D.

• The search field lets you to search for a particular object by searching for its name.

• And this highlights the object by fading out other objects in your scene.

• Again, if you are not focused on the actual object that you've found by searching

• then you can simply use the Focus feature to find it.

• This search also singles out the object in the Hierarchy

• so by then selecting the object you were looking for

• and pressing F to focus, or double clicking -

• you will then be taken to that object.

• The final part of the Scene view you should

• understand is the View Gizmo itself.

• This allows you to switch from Perspective 3D view

• to Orthographic cameras from sides, top and bottom.

• When dragging to orbit your view in Orthographic view

• you will be switching to Isometric view.

• You will be notified of this by the term

• ISO written underneath the View Gizmo

• but do not confuse this with actual 3D Perspective view

• and be aware that you can switch back to Perspective view

• simply by clicking on the white cube

• in the centre of the View Gizmo.

The Scene view is where you will visually construct your game.

B1 中級 中文 英國腔 視圖 物件 場景 縮放 切換 滑鼠

# 場景視圖--Unity官方教程 (The Scene View - Unity Official Tutorials)

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burst 發佈於 2021 年 01 月 14 日